Loic.liangxiegame.QFramework 1.0.0

dotnet add package Loic.liangxiegame.QFramework --version 1.0.0
                    
NuGet\Install-Package Loic.liangxiegame.QFramework -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Loic.liangxiegame.QFramework" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Loic.liangxiegame.QFramework" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Loic.liangxiegame.QFramework" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Loic.liangxiegame.QFramework --version 1.0.0
                    
#r "nuget: Loic.liangxiegame.QFramework, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Loic.liangxiegame.QFramework@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Loic.liangxiegame.QFramework&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Loic.liangxiegame.QFramework&version=1.0.0
                    
Install as a Cake Tool

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QFramework 简介 Intro

QFramework 是一套 渐进式 的 快速开发 框架。目标是作为无框架经验的公司、独立开发者、以及 Unity3D 初学者们的 第一套框架。框架内部积累了多个项目的在各个技术方向的解决方案。学习成本低,接入成本低,重构成本低,二次开发成本低,文档内容丰富(提供使用方式以及原理、开发文档)、插件丰富。github:https://github.com/liangxiegame/QFramework

QFramework is a Progressive and RAD framework.Goal is become indie developer and fresh man's The First Framework。It's include many project's tech solution.Easy 2 Learn,Easy 2 Install,Easy 2 Refactor,Easy 2 Modify,Feature Packed documents and plugins. github:https://github.com/liangxiegame/QFramework

码云国内镜像仓:https://gitee.com/liangxiegame/QFramework

ShowCase(商业案例)

鬼山之下 谐音梗挑战
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Star 趋势(如果项目有帮到您欢迎点赞)

Stargazers over time

快速图解:

1.ViewController和Bind的基本使用 自动生成脚本

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自动生成的脚本如下:

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2.ViewController和ViewController的嵌套使用

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自动生成的脚本如下:

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3.自动生成Prefab

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4.使用UIKit创建Prefab和脚本

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自动生成的脚本如下:

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5.使用UIKit子控件UIElement

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快速开始 QuickStart:

1.Action Kit

  • chainning style(Driven by MonoBehaviour or Update)
this.Sequence()
	.Delay(1.0f)
	.Event(()=>Log.I("Delayed 1 second"))
	.Until(()=>something is done)
	.Begin();
  • object oriented style
var sequenceNode = new SequenceNode();
sequenceNode.Append(DelayAction.Allocate(1.0f));
sequenceNode.Append(EventAction.Allocate(()=>Log.I("Delayed 1 second"));
sequenceNode.Append(UntilAction.Allocate(()=>something is true));

this.ExecuteNode(sequenceNode);

2.Res Kit

// allocate a loader when initialize a panel or a monobehavour
var loader = ResLoader.Allocate();

// load someth in a panel or a monobehaviour
loader.LoadSync<GameObject>("resources://smobj");

loader.LoadSync<Texture2D>("resources://Bg");

// load by asset bundle's assetName
loader.LoadSync<Texture2D>("HomeBg");

// load by asset bundle name and assetName
loader.LoadSync<Texture2D>("home","HomeBg");


// resycle this panel/monobehaivour's loaded res when destroyed 
loader.Recycle2Cache();
loader = null;

3.UI Kit

// open a panel from assetBundle
UIKit.OpenPanel<UIMainPanel>();

// load a panel from specified Resources
UIKit.OpenPanel<UIMainPanel>(prefabName:"Resources/UIMainPanel");

// load a panel from specield assetName
UIKit.OpenPanel<UIMainPanel>(prefabName:"UIMainPanel1");

技术支持 Tech Support:

下载地址 Download:
  • 最新版本:https://github.com/liangxiegame/QFramework/releases
  • Asset Store

赞助 Donate:

  • 如果觉得不错可以在 这里 Asset Store 给个 5 星哦~ give 5 star
  • 或者给此仓库一个小小的 Star~ star this repository
  • 以上这些都会转化成我们的动力,提供更好的技术服务!

运行环境

  • Unity 5.6.x ~ 2020.x

可选的包含项目 Include Projects:

参考 Reference:

贡献者/感谢 Developer/Contributor:

优秀的 Unity 库、框架

  • ET:ET Unity3D Client And C# Server Framework
  • xasset: xasset 致力于为 Unity 项目提供一套精简稳健的资源管理环境
  • TinaX: 开箱即用的 Unity 开发框架,支持 Lua。
  • IFramework(OnClick) Simple Unity Tools
  • JEngine JEngine is a streamlined and easy-to-use framework designed for Unity Programmers.

代码规范完全遵循:

QCSharpStyleGuide

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 1 7/31/2021